An Introduction to Manga

Front cover of Manga! Manga!: The World of Japanese Comics showing a collage of various manga covers

Thanks to the Japan Foundation, I’m reading Manga! Manga!: The World of Japanese Comics by Frederik Schodt (and if you want to know what the Japan Foundation was like I tweeted about it here). It was published in 1986, well before the manga boom of the mid-90s. Or was it the late 90s? I can barely remember a time when manga wasn’t the default comic book format for the majority of readers, at least in terms of sales.

So the book was written in a time when only specialists in Japan and the most dedicated of comic book hipsters knew anything about Japanese comics. It therefore explains manga from the ground up, going through its history and providing examples of manga of each era and type (mangas from the 50s, boys’ manga, girls’ manga, etc). It does the same thing that many comic book histories do in locating the origin of this mass market disposable entertainment in antecedent forms with greater cultural cachet but weak connections to the medium (i.e., I’ve seen people arguing that the Bayeux tapestry is also comics in that it combines pictures and words to tell a story). I understand why the comics historians do it, they’re trying to impart greater respectability to their medium by connecting it to older and more respected media, but I dunno, I think it’s more productive to define the medium by its relations of production and it stops you from going down ridiculous formalist arguments about whether magazine cigarette ads count as comics.

Moving on, I hadn’t realized I knew so much about manga as I’d already heard of quite a lot of apparently obscure works, or at least they were obscure back in the 80s. Time marches on and Rose of Versailles, for example, has an anime that I watched on streaming a few months ago. And of course there’s the scanlation community, which has probably done as much to spread knowledge of manga as any official initiatives from various industry groups.

The last chapter deals with manga’s future and in hindsight it completely failed to anticipate the explosion of overseas interest in the medium just ten short years later. In fact, it basically says that manga will probably remain a mostly Japanese thing, instead of something French schoolkids save their allowances for and whatnot.

Anyway, it’s an interesting snapshot of a specific moment in time in manga’s history.

All You Need is (Sisterly) Love

Promotional still of the anime shamelessly ripping off the Abbey Road album cover by showing the characters crossing a crosswalk in single file

A Little Sister’s All You Need reminds me a fair bit of Oreimo (a.k.a. My Little Sister Can’t Be This Cute) in that watching it reveals unexpected depths that are not captured by a mere plot synopsis or trailer. The bare facts are as follows: this comedy tells the story of a 20 year old light novel writer with a strong and irrational sexual fetish for little sister characters. He – thank god – does not have a little sister, but a teenage step-brother, a very small handful of friends, and an editor who rides his ass about meeting his deadlines.

Unlike Oreimo, the show does not even offer an incoherent defense of the protagonist’s turn-on. Every single character tells him that his fetish is disgusting. Despite that, they still associate with him anyway. I suppose he’s decent enough when he’s not loudly bemoaning not having a little sister to have sex with, plus of his three friends, one is a fellow light novelist who’s envious of his talent, another is also a light novelist with the same publisher who is an extreme fan of his work (enough that she’s very frank about wanting to sleep with him), and the last is a former university classmate who probably has a buried thing for him from days gone by. Which is to say that there are plausible reasons for this group of people to be hanging out and this setting is not an aggressively stupid harem anime setup.

Anyway, it’s hard to articulate what this show is and even harder to say what about it appeals to me. I had assumed it was just the latest nadir the anime industry had sunk to (a show about a guy who writes creepy stories about having incestuous sex with younger sisters), but there’s something there beyond the occasional chuckle the show gets out of me. There’s an undercurrent of unrequited longing – not necessarily sexual – that runs through the relationships between this circle of friends. Each of them wants something that they can’t have, and I’m hopeful that the show can continue playing out the trial of Tantalus in the context of Japanese twentysomethings going through life feeling that there’s just one thing missing and everything would be better if they just had what was lacking.

This is what I hope the show will be about, but I don’t actually know if that’s what the show will be focusing on as there were only two episodes up when I watched last night. In fact, I’m still not even sure what the show’s really about. What does it want to say, beyond that it wants to show what happens in the lives of this group of people? I have no idea.

So this is not a ringing endorsement of the show, but a qualified FYI. I think there could be something there and I hope I’ll be proven right.

Flameo, Hotman

I just got the Legend of Korra video game. Turns out it’s pretty short and I’m almost at the end. It’s sadly another so-so video game tie-in product. What’s frustrating is that I can clearly see the game it could be if enough time and money had been put in.

The story starts two weeks after the series finale with Korra fighting a new bad guy from the Spirit World, but that plot is basically just an excuse to have Korra fight the gangsters and Equalists that she did in the TV show. You visit Republic City, Air Temple Island, the South Pole, and the Spirit World, but they’re all just environments for fighting in. There’s a separate pro-bending mode that you can unlock, but it’s more frustrating than fun to play.

Basically, the twin spirits of cheapness and half-assedness hang over the whole production. Everywhere I turn I’m confronted by the fact that this isn’t actually the world from the show, but a backdrop where I can sort of pretend I’m playing the Avatar. The streets are empty except for people trying to beat you up, and invisible walls prevent you from going anywhere except where the designer wants you. Just to drive home how lazy the design is, you actually break pots to recharge your chi – a cliche of game mechanics so old that if it were human it would already have kids old enough to talk.

However, it’s not like the game is actively awful, just rather disappointing when considering it against what a video game of this property could have been. The actual voice actors from the show are playing their characters and there are even original cartoon cut scenes (though not from the same animation studio used by the cartoon). The bending is kind of neat in the beginning and it’s actually rather fun the first time you have to fight simultaneously against three different types of benders.

There are enough hints of a better game scattered throughout this one that fans of the show will find themselves asking “what if”. What if this game had gotten a proper release? What if it had been an open world or semi-open world RPG like Dragon’s Dogma where you walk the busy streets of Republic City and talk to characters from the show and do Avatar quests to increase harmony and fight bad guys and jump from roof to roof laughing with glee at the powers you command? What if you had gotten all that? Because that would have been great.

Somewhere Out There

I recently finished the visual novel Out There Chronicles: Episode 1.

Screenshot of the female spaceship captain Nyx and the dialogue responses available to the player

In case you’re unaware, visual novels are a game genre originally from Japan that are essentially digital Choose Your Own Adventure games. There’s music and perhaps some simple animation, but otherwise the game part is just choosing out of a short list of responses or actions.

Being from Japan, most visual novels use the same visual style you would be familiar with from anime and manga and Japanese video games, and being relatively cheap to make, the vast majority of them are shit. The creative outlay, after all, is just still images, music, and text. You don’t even need any fancy programming as there are game maker programs out there where you can just drop your files straight into a framework and then it’ll spit a game out right quick.

Of course, there’s no reason that visual novels must inherently suck or all be about who’s dating whom in a fictional Japanese high school. I liked this one that I played. You, the protagonist, wake up from suspended animation a million years in the future on the planet America, home of what may be the last humans in the universe. You make your way through this strange society to find out what happened to your own colony ship, the Europa, while trying to hide what exactly happened before Earth died and everyone ran for it.

Screenshot of a spaceship flying through the sky over a rocky alien landscape

What did I like in particular? Well, the visuals are arresting and distinctive, not just for the look of the characters but for the environments they move in as well (the void of space, a futuristic park, a giant restaurant tree). It’s obvious how constrained the choices were but I didn’t feel as railroaded as I should have – the narrative was compelling enough that the choices presented were the ones I wanted to choose anyway just so I could see what happened next.

Anyway, this is only the first episode. There will be more to come. As with all serialized storytelling, the makers may shit the bed in later installments, but for now I’m anticipating the next episode. Thumbs up from me.

The power of friendship

https://www.youtube.com/watch?v=QNwjRfSldM0&t=22s

I just finished watching The Defenders. It reminded me of a classic comic book crossover. Specifically, it reminded me of just how contrived comic book crossovers were and how they were mostly just excuses to see our heroes punching bad guys together in between punching each other.

You know that episode with the Defenders standing around in a large empty room yelling at each other? That was basically like half the scenes in Infinity Crusade. Plus Zero Hour had a lot of scenes where the good guys were standing around gaping at a computer screen, which we were at least spared in the show but instead got the exposition around dinner in a Chinese restaurant. Smaller crossovers seem to work better, at least when talking about the Arrow universe.

Anyway, I guess the punching in The Defenders was fun but otherwise we really need better narrative justifications for crossovers.

Games of yesteryear

I haven’t been playing video games lately. I think weeks might go by between gaming sessions for me. Maybe it’s because I’m reading more.

Anyway, I managed to finish Resonance, a point and click adventure game that had been on my computer forever. It looks like one of the old Sierra games, complete with pixels the size of coconuts.

I don’t know, I think I’ve reached my tolerance for nostalgia acts, or at least with this kind of adventure game. It’s the art that’s just bugging the hell out of me. Why does it have to look so pixelated? Sierra games only looked like that because of technical limitations. If they could have avoided this look they would have.

I installed another game from the studio, Shardlight, which looks pretty much the same in resolution and which I’m not super enthused to keep looking at. The last point and click adventure game I actually obsessed over was Memoria, and that actually looked really great, as you can see below.

Oh well, I guess I’ll stick it out with Shardlight and at least cross another game off my queue.

Gen X and the 21st Century

Thanks to a possible gas leak last weekend I watched more movies than I’d planned on. (My house is fine bee tee dubs).

So, Valerian. It reminded me of reading a French sci-fi comic book in that it looked good but the story was thinner than the toilet paper in a public bathroom. I actually fell asleep during the souk shootout, mostly because I didn’t really care if the characters made it. I don’t need to enumerate the rest of the movie’s shortcomings since they’ve been covered well by others already, but it’s no Transformers. I think this will be decent enough to watch when it ends up on Netflix.

Now, Atomic Blonde, that’s a very stylish movie. It’s like 70% style, 30% substance, and 110% Charlize Theron. Actually, maybe I should run my numbers again since it actually did make more sense than, say, Sucker Punch. But despite the Cold War setting it’s not an 80s spy thriller so much as a Gen X nostalgia fantasy movie (i.e., it’s nostalgic for the 80s but for a fantasy version of it where it’s all sexy people with meaningful jobs doing things that matter in between making out with each other).

I hadn’t realized before how tall Charlize Theron was but the movie made sure we noticed this in almost every scene she was in. I appreciated this reminder of her physical presence since this made it more believable that she could engage in hand to hand combat with large angry men. I also appreciated that the movie was conspicuous in showing her looking for weapons every time she would throw down, even if it’s as simple as a bunch of keys clutched in her fist, since weapons do a lot to make fights more equal.

One thing that did take me out of the movie was the selfie in the beginning. People didn’t take selfies with film cameras unless there was a mirror involved, dammit. Otherwise you wouldn’t know if you were in the frame until you got the pictures back a week after you dropped the film off, which might be months after you originally took the picture if you didn’t use your camera a lot and took forever to use up a roll of film. Also, I don’t want to imagine how much work it would take to edit a tape recording in a hotel room, considering it’s already a bitch with digital files under ideal conditions.

But whatever, it’s a minor point. My take away? I liked Atomic Blonde.

Tales of the City

Book cover of Imaginary Cities showing a futurist rendering of a shining white city of skyscrapers with a crowd of tourist in 1930s clothing gaping at the panorama

I am in the midst of reading Imaginary Cities by Darran Anderson. The best description of it is one that it provides – a nonfiction version of Italo Calvino’s Invisible Cities. It’s just as hard to describe as the latter book. Basically it’s a collection of short essays loosely grouped around certain themes regarding cities of fiction and dream and myth and architecture.

Well, perhaps “essay” is the wrong word as essays traditionally argue for a point of view, whereas in this book the pieces mostly wander back and forth through Samuel Coleridge and Le Corbusier and Judge Dredd and whatnot. Reading it is like reading Calvino’s book. I think my favourite piece so far is the one about science fiction stories of cities ruled by women – both the ones written by men that are panicked screeds about feminism and the smaller number written by women that seriously try to imagine egalitarian societies.

My biggest complaint at this point is that the book is quite Eurocentric. It would have been stronger if it at least included Asian notions of city building, as historically the largest cities in the world have been in Asia. If there’s a cyberpunk section later on that doesn’t mention Akira then I’m going to be disappointed.

Other than that, I like the book so far.

Old Man Logan

I saw Logan and was moved. A superhero movie made me feel something besides glee when the bad guys got their asses kicked! This is unprecedented. That final X almost brought me to tears. I saw the movie twice in the theatre, which is something I very rarely do.

You know, in the comics whenever the X-Men travelled to the dystopian fascist future it always looked ridiculous and cartoonish, whereas in this movie it’s almost painfully plausible. The Guardian‘s review called Logan “a feral howl of rage”, which pretty much is the prevailing mood in a lot of the US today.

Yet this movie was made while Obama was still president, and let’s not pretend Hillary would have done more than half-assed work in reining in the neo-feudal society the obscenely wealthy keep trying to bring about. It’s like Aliens vs. Predator said: Whoever wins, we lose.

The rage of the movie is not merely the rage of the decent despairing at the rise of the despicable, but also the rage of the dispossessed wailing at the cruelty of the world.

Logan is many things, but one of those is a cri de coeur. I recall what Marx said of religion:  “[It] is the sigh of the oppressed creature, the heart of a heartless world, and the soul of soulless conditions. It is the opium of the people”. For good and ill, one can also say that of art.

Black Series

Holy shit you guys, Série noire on Netflix is hilarious. It’s a Quebec show about two halfwit screenwriters whose incredibly dumb legal thriller is somehow renewed for a second season. Their show has high ratings but is intensely hated by the critics, mostly because the writers only know of the world through Hollywood:

“You should get a legal expert. It looks like you just started writing after reading The Firm.”

“We didn’t read The Firm, we watched The Firm. The Firm is a movie!”

So they decide that they need to do research and they start committing crimes to add realism to their writing.

Anyway, I really like how well the two protagonists portray idiots. One of them even gets replaced by a failed novelist and we think, okay, she teaches literature at a college so she’s probably smarter, then it turns out her novel clearly steals ideas from Toni Morrison’s Beloved. Bottom line, the show starts gloriously stupid and stays that way.

I unfortunately can’t find a trailer with English subtitles. It’s too bad because there’s this one hilarious scene from the fictional TV show which was submitted when the writers won an award for best product placement in a TV show, about serial killers arguing about which brand of garbage bag to suffocate a victim with: “No, that’s a cheap generic brand, it’s just going to rip and tear!”

By the bye, the title is a French expression for a series of disasters.