The Time Machine

Last night, I played Braid until I was nauseous.

Literally nauseous. Pretty sure that was something I ate.

But yeah, Braid. It’s good. I’m not really into the platformer genre of video games anymore. It’s something I associate with my childhood, what with my better reflexes back in the day. But yesterday I didn’t take a shower and didn’t eat dinner until 11:30 at night, and by the time I went to bed I had a giant headache and had trouble convincing myself the room wasn’t spinning. I just couldn’t stop playing.

This is, of course, old news to those of you who didn’t wait for six years and a sale on PSN to try this game out. I commend you for giving the game’s creator his rightful due in a timely fashion. For me, I’ll just have to keep an eye out for that PS4 game that’s the guy’s making.

Next, I suppose I should try out this Portal game that everyone likes.

On the Perfectibility of Games

A discussion has sprung up on Gameological regarding the abuse of glitches in video games. One asks, though, how these glitches are discovered in the first place, and what impulse drives their discovery. Whence arises the desire to find glitches in video games?

I would say that glitches are uncovered not from a desire to expose a game’s flaws, but instead from a belief in its perfection. Players take the game at its word that it is complete and self-contained. How, then, could a player not wish to explore this alternate universe? How could they not wonder what is on the other side of a pixelated hill?

Players look for hidden areas and secret powerups because they want to experience everything in a game. A lot of that exploration exposes flaws that were never meant to be seen, flaws that are exploited for ends the developers never intended. Having laid bare the secret workings of this world, players start hungering for even more secrets.

At this point the meta game of breaking the programming appears. But it all started from an abiding worship of the eidos of the game.

Game on

I know I’m incredibly late to the party, but I’ve just gotten addicted to the mobile game Game Dev Story. It’s a video game about making video games.

Basically, it’s a business management simulation where you have to hire and fire programmers and artists and whatnot and manage your expenses while your company turns out video games. The gameplay gets repetitive if you play too long but it’s a great way to kill time while on public transit.

Currently my company is making book and movie adaptations. We just recently released a romance simulation based on True Romance and a dungeon simulation of eXistenZ, plus an adventure game based on the comic book Sandman.

Don’t ask me how these games work, I’m just the president, that’s for the eggheads to answer. All I know is that they’re selling like hotcakes and I’m making money hand over fist. And that’s what’s really important.

The language of Narcissus

Two warriors cleaving a goblin in two in Dragon's Dogma

So I wasn’t kidding when I mentioned I’m into Dragon’s Dogma. I’m at that particular stage of video game obsession where when I’m not playing it, I’m thinking of playing it.

A related obsession has sprung up for me, though, and that’s the obsession of posting screenshots. You can take and upload screenshots directly from the game. This is not such a big thing for computer players, but trust me when I say this feature is fairly novel for this generation of video game consoles.

See for yourself how much I’m uploading to the official video game website (the answer is several pics everyday). It’s fun to document your fictional adventures and put them up for strangers to view. It’s fun even when no one sees your pics, but it’s even better when random people on the Internet actually compliment you on them.

I did notice, however, that the majority of the screenshots posted are from Japanese players. Not only that, but the uploaders often write a short blurb to which other players respond. I can’t read Japanese but it’s obvious that there’s a community of Japanese players carrying on conversations and connecting with each other through their enjoyment of the game.

However, there is no similar community of English speaking players on the game website. There are anglophone players, but compared to the number and visibility of the Japanese players they’re a drop in the bucket.

It’s not as if the narcissism of the screenshot is unknown outside of Japan. Do I even need to mention that the word “selfie” exists?

I would theorize that the dominance of Japanese players is due to a couple of reasons. The first is that the Japanese Internet is more centralized than that of other linguistic communities. A gigantic amount of Internet traffic in Japan goes through one website, 2ch. It’s my understanding that it’s basically an old school BBS with a few modifications and apparently still has that terrible web design from the 1990s that oldsters might remember. Even if they’re not on it, a Japanese Internet user will at least have heard of the site.

No equivalent website exists for the English Internet. Players would be on several different message boards, blogs, and gaming sites, so one single service would not dominate.

Of course, the Dragon’s Dogma site is integrated directly into the game, so players should at least be discovering it that way. Thus, the second reason I would say that so few English speakers can be found on the game site is due to is popularity – namely, its popularity with Japanese players. An English-speaking player might share a few screenshots and go to the game site hoping for some discussion, then discover that most of the existing conversation is in another language. They might make a few attempts at connecting with other English-speaking players, and a few die hards might stick around, but the majority will retreat to their own gaming forums or even just give up on connecting at all.

There might be all this rhetoric about the Internet allowing one to connect with a yak herder in Nepal, but in truth the Internet is a very segregated place. Users talk mostly to people in their own country. This does make sense, after all – how many Korean TV shows are shown in the USA, for example? Who else would Korean fans talk about their favourite TV show with but with other Koreans? Of course, there are languages with international reach and emigrant diasporas, so there’s still a bit of internationalism online. But not as much as all the ads back in the 90’s would make you think.

News from Gransys

Important news from Dragon’s Dogma:

Throwing rabbits off a cliff

You can throw rabbits off a cliff.

I spent twenty minutes last night doing so.

There’s a quest for killing 45 rabbits, but mostly I did it because it was funny.

Their terrified squeaking was hilarious.

That is all.

EDIT:

I submitted this to the Capcom Dragon’s Dogma website and when I woke up a whole bunch of Japanese people had clicked Like on my screenshot. I guess Asians are united in their hatred of lapines.

New Game Minus

I just got Dragon’s Dogma, which basically means for the next month I’ll only be leaving the house for work and buying groceries. Mostly I got it because it was free on PS+ and I was hoping for some kind of hybrid of fighting game combat and RPG adventuring like I mentioned here. I didn’t get my wish, but I do still like the game.

The combat so far reminds me of Dynasty Warriors. There are special moves but mostly I’m hacking and slashing over and over. Possibly I should try out the rogue or the mage. I’ve only had one God of War fight against a gigantic beast and I was mostly wondering what the hell was going on, after which I won. Fights don’t seem especially difficult yet so I’m thinking I’ll try Hard mode. On a scale of one to ten, ten being Tekken‘s online mode, I would rate the combat difficulty as a three.

However, the game is still pretty damn fun. I’m a sucker for RPGs, especially the open world type, and this hits that sweet spot of stamp collecting and mathematical progression. It’s not a game for playing for short periods, though, you need several hours to properly get into the groove.

The pawn system is great, at least in theory. Your character has a sidekick and can also hire more minions, which are actually the sidekicks created by other players. Pawns only level up when their creator plays so you’re forced to keep replacing your employees. However, most players either half-ass the design of their pawns or they should be arrested for crimes against fashion. I was up until 1 AM last night looking for pawns to hire and I freely admit I was entirely superficial in my hiring criteria. “Too fat. Too short. Name has numbers in it. Outfit looks like shit.”

Speaking of which, who else out there just got Dragon’s Dogma on PS+? Because I hereby propose a pawn exchange. Someone hire my pawn, I spent a long time customizing her to get the right look. She’s a Strider with only the basic gear so far, but I love her like my own daughter. I release her into your care.

PSN: Armacen

You’re not Alexander the Great

Gameological alerted me to this peculiar project to create even more crappily written novellas based on video games released for the Nintendo Entertainment System console. Well, there’s nothing demanding that the submissions be terrible but apparently the original editions were really bad. I wondered exactly what kinds of stories would be submitted so I started looking through lists of NES games, then one thing led to another and before I knew it I was writing a fanfic for Mike Tyson’s Punch-Out. An excerpt:

Mike versus Mac

Most of the people reading this weren’t alive during the Moon landings. Most of the people reading this weren’t alive during the Kennedy assassination. A few might be too young to remember 9/11. Somehow, history refuses to be conveniently accessed. Somehow, history happens without us being there.

I think about this as I drive through Los Angeles on my way to a certain house in Carson. Most of the people in the neighbourhood are Filipino, and I even pass Jollibee, a restaurant franchise which has almost all of its locations in the Philippines. Finally I pull into the driveway of a modest home and before I even open my car door the owner comes out and shakes my hand. How are you, he asks. How was the drive?

I’ve never had an interview subject so eager to talk to me. Before I know it, I’m ushered through the house and into the den. “This is where I keep my old stuff,” says my apparent new best friend. There might have been several things on fire in that room, but I don’t notice because my eyes are drawn to a poster on the wall. It’s screaming about a boxing match set for October 5, 1987. Two men, one white, one black, face off with grim determination. Mike versus Mac, it says. The Battle of the Decade.

We’ll see if my inspiration will continue. I’ll have to read some Sports Illustrated articles to check the writing style.

Edit: Hmm, I hadn’t realized how much of a first draft this was but it really needs some revision. Still, the seed has been planted, I just need to build on this.

Hail to the King

You catch a clan member stealing food - what do you do?

I’ve recently gotten into the computer game King of Dragon Pass. You play as the chieftain of a clan of Iron Age barbarians. It’s set in a fantasy universe with dragons and whatnot but it’s still very well-researched with regard to the attitudes and material life of your people. The broad mishmash of Celts/Gauls/Saxons/Norse that the game is drawing inspiration from feels realistic. Wealth is measured in cattle and you must continually propitiate the gods for political legitimacy. Also you can do stuff like take out a lawsuit on a ghost haunting a house.

The game society’s gendered division of power is not so overwhelmingly patriarchal but it doesn’t feel like a sop to political correctness. The way it’s presented in the game feels perfectly plausible and shows that the developers studied their history and/or anthropology. Using female slaves as currency like the Irish did would have been kind of interesting, though – "You want misogyny? Have some goddamn misogyny you unwashed neckbeards!" I imagine the developers shouting.

It’s a very unique take and practically a game in its own genre. How does one classify this? A strategy roleplaying fantasy game, perhaps? There are no real time elements and when you’re not picking what crops to plant then you’re just clicking on choices in dialogue trees. But the roleplaying narrative the game creates for you is so involving that you feel the need to keep going just to see how your clan will fare.

Still, despite my enjoyment, lately I’ve plateaued on the game. I’ll be back and at it soon enough, though. There are trolls out there that need slaughtering, and who else is going to do it?

Roma Victor

Redeemed: Attain 100% in the Single Player Game Completion Stat

So I’ve finished everything that can be finished in the single player campaign of Red Dead Redemption. I feel hollow inside, like I’ve gained nothing but a temporary and meaningless accomplishment. I must play more video games to distract me from this realization.

Quo vadis?

In case anyone was wondering what I’ve been up to. Did you know Red Dead Redemption lets you hog-tie an innocent woman and leave her on some train tracks to get run over? And you can also capture the entire population of a small town and leave them wriggling in impotent desperation while a train comes bearing down the tracks at them?