King of the Hill

So Pathfinder: Kingmaker is actually pretty fun. I know that there were a bunch of bugs when it launched, but it’s been two years since then and I haven’t really noticed any so far. I think I may actually like computer role-playing game more than the classic Baldur’s Gate series (minus #3, which if I ever do get, will be years down the line).

The first reason I prefer this game to both Baldur’s Gate games is that I don’t need to install mods just to get it to look decent on current generation computers. I can read the text, I can zoom all the way in and see my characters clearly. I can actually see what they’re wearing instead of kind of squinting, and I can see the difference in clothes instead of the armour just looking like a slightly different shade. This is important to me since I like playing dress-up on these kind of games.

Second is that I understand the rules right off the bat. I’ve never played the 2nd edition of Dungeons & Dragons, which is what Baldur’s Gate is based on, so I had to do a bunch of research to find out what stuff like To Hit Armor Class 0 was, and even when I did find out it was usually needlessly arcane and over-complicated. But the Pathfinder roleplaying ruleset is basically D&D 3.75 edition, so a bunch of stuff has been improved in the intervening 20-something years.

I’ve played a bunch of tabletop Pathfinder games, which also helps, but the game itself simplified the rules even more. It doesn’t have a million different types of Knowledge skills, all physical skills such as acrobatics and swimming have been subsumed under Athletics, and so on. I think all the options available can still be a tad overwhelming to a rank newbie but that’s more on the Pathfinder system itself needing, in my opinion, a really drastic streamlining and reconfiguration  (note that there’s a 2nd edition of the Pathfinder system which may have done this already but I haven’t tried it out yet).

Third is the turn-based combat. I initially stuck to real-time battles because that was how it was in Baldur’s Gate, but after trying out the turn-based fighting I’m not going back. Pathfinder in real life is obviously turn-based – six people rolling dice at the same time would get chaotic – and the CRPG just works a lot better when you follow this format as well.

Fourth is that I get to try out a campaign that I’ve been interested in for a while. Kingmaker is an adventure path in the tabletop RPG that I’ve wanted to play but haven’t found a group to do it with. This way I get to actually experience it for myself. Plus Wrath of the Righteous is already being worked on and that’s another campaign that I’d also like to try out.

I’d like to note that in Kingmaker you actually build a kingdom – you get advisors, build infrastructure like windmills and watchtowers, slay monsters threatening your land, and so on. However, I’ve yet to reach that part in the game and am just directing a party of adventurers as we explore the countryside. So I can’t comment on the kingdom-building mechanics yet, but the classic RPG party thing is already pretty good.

Anyway, I’ve got a Chaotic Neutral tiefling Inquisitor of Calistria leading a party consisting of an undead elf Inquisitor of Urgathoa, a halfling bard, a barbarian from the Realm of the Mammoth Lords, a half-elf Wizard Rogue, and a half-orc Magus. There are a bunch more party members I benched pending their full recovery from being brought back from the dead or just plain because I don’t like them, but I think I like having a party where almost everyone is a magician of some kind. This is a pretty fun party to play and I like what I’ve seen of this game so far.

Kill or be killed

 I saw the Shane Black movie The Predator. It was a competently made movie that never rose above being mediocre. It can’t even dream of being as good as Predator 2, let alone the first movie.

I’m going to spoil the story because the movie isn’t good enough for anyone to care about being spoiled, but stop reading if this matters to you anyway.

So, in the movies the Predators are alien trophy hunters bagging human kills, right? And in this film, they’re stepping up their hunting trips because climate change will render Earth unlivable, so they’re taking the chance to harvest valuable human spines before the last of their cherished prey dies out.

One Predator wants to help humanity so it escapes to our planet with lifesaving technology to give us. It’s hunted by the other aliens as a traitor, hapless American soldiers get caught in the the middle, there’s lots of pro-military propaganda, a big shootout, and all the other cliches are as you would expect. So, in the denouement our heroes open the thingy the alien traitor was going to give us and what do they find? A high-tech cyber suit built for killing Predators.

So that was it? That’s what the Predator died to give humanity? It thought what our species needed the most in the face of mass extinction from anthropogenic climate change was a shitload of guns?

I mean, Jesus Christ but how many people does one of the Predators kill when they come by? A few dozen? Maybe a hundred? Is that even enough for insurance companies to adjust their rates to compensate for the increased mortality rates? I had thought we were going to get like cold fusion or something like that, but nope, the Predator solution to climate change was shooting it a lot.

Anyway, that’s it, that’s my main takeaway from the movie.

Lord of the Rings: The Extended Edition Extended

Oh man, someone edited The Fellowship of the Ring so that every time Sam takes a step toward Mordor, he remarks that it’s the farthest from home he’s ever been. The edit is 9 hours and 18 minutes long. Again, this is only the first movie, and for the first 37:39 minutes it’s exactly what you’ve seen before.

But then we reach the scene where Sam leaves the Shire at 37:39 and the whole thing just takes off. It’s so stupid but I almost hurt myself laughing at how it took almost 6 minutes for Sam to take like 4 steps because at every step he pointed out that it’s the furthest he’s ever been from home.

Helpful Youtube commenter Mr. Wallet posted the highlights:

I finished watching the whole thing at 1x speed, so I want to share some of my favorite timestamps for people who don’t want to sit through the entire meme:

As others have noted, the meme starts at 37:39

58:11 and 59:32 Sam is asked questions and can’t stay on topic

1:03:40 Sam is about to be attacked with a scythe and stops to contemplate his distance from home

1:51:55 Sam interrupts a rescue attempt

2:55:15 Sam did want to see the Elves, more than anything, it’s just… This is it.

3:10:30 The entire Council of Elrond scene goes uninterrupted, and then 1 minute after that timestamp Samwise just shouts HEH and busts out of hiding to tell Frodo that this is the farthest he’s ever been

3:15:32 is the start of over an hour of nonstop repeats of the meme. If you get from the start of this video to about 4:30:00 then you will be able make it through the whole thing. I mention it because after 40 minutes of nonstop Sam talking about taking one more step punctuated by half-seconds of blaring music, there’s finally a break at 3:55:14 but it only lasts 10 seconds and then the moment a sliver of Sam’s head comes into frame, he goes right back to it for 20 minutes. If you actually sit through all that misery, it’s a funny moment.

5:19:09 Gimli starts having an emotional breakdown and Sam interrupts to tell Frodo that This Is It

5:32:10 Sam urgently has to tell a dying Frodo that This Is It

6:13:40 the balrog is introduced

6:38:34 Sam is fine with being thrown by Aragorn to escape certain death but first real quick he needs to tell Frodo something

7:14:25 Everyone is in shock over what happens with the balrog (spoiler, don’t watch if that’s a problem) then Sam eventually decides to make it about himself

7:48:37 the fellowship is told to come because someone is waiting and Sam doesn’t care at all that someone is waiting

8:07:15 Frodo sees a vision of the Shire burning, Sam is being marched in chains but the orcs permit him to stop and tell real-Frodo how far he is going to be from home

8:33:40 – 8:48:04 the cathartic climax of the film (probably another spoiler) is mostly ruined by the meme. In particular good moments are 8:40:05, 8:41:50, and 8:42:45

EDIT: Forgot one… 9:10:30 a fitting end to a fitting meme

Sword and Sorcery and Titties

I watched Fire and Ice this past weekend. I thought I’d seen it before but I remembered nothing except the two seconds in the climax where the guy with the ax kills the evil wizard. Possibly my older brother rented it at some point in the 90s and I saw it then?

Anyway, it’s not very good, especially when considered with modern sensibilities. It’s about Conan-like mighty-thewed heroes fighting against the conquering hordes of an evil wizard, but honestly, the plot feels like an excuse to animate several disconnected Frank Frazetta sketches and paintings – Death Dealer on a horse, the one where a warlord sits on a throne while a chick in a bikini and a jaguar lie at his feet, the one where Conan leaps into battle roaring in defiance as he raises his weapons defiantly over his head.

Animation-wise, the movie is fine. It uses that Ralph Bakshi rotoscoping technique so if you find it off-putting, I do not recommend watching this. And speaking of Frank Frazetta, I hope you like his fixation on scantily-clad thicc women and equally scantily-clad large-muscled men. Actually, I hope you really like scantily-clad large-muscled men since I reckon 90 percent of the camera’s gaze is lovingly focused on their powerful bodies in action. But that 10 percent focused on scantily-clad thicc women is, uh, pretty misogynistic. If you’re not clear on what “male gaze” means I would suggest watching all the scenes with female characters in this movie. Thighs, asses, nipples poking through bikini tops – the gaze of the unseen male watcher savagely wanking behind the camera is suffocatingly present.

In fact, aesthetically and politically, Fire and Ice reminds me of 300. I remember walking out after the end of 300 and remarking, “Boy, that was a really fascist movie”. Both movies are about perfect Aryan specimens defending their proud and noble people against hordes of dark-skinned degenerates. Women exist to be leered at but not have sex with while evil men exist to be killed and to be tempted to have sex with thanks to strong homoerotic undertones. It’s really hard for me to imagine how you could make a Nazi sword and sorcery film without essentially making this movie.

Anyway, the movie is an interesting look at what was considered politically acceptable to depict forty years ago.

Strongly Dislike the Police

Thanks to, you know, the thing, there have been a few ongoing discussions online and in other places about copaganda shows that invariably always show the police as heroes and minimize or erase real world issues of systemic racism, domestic abuse, etc among the police community.

The conversations reminded me of the show 19-2, which is set among the beat cops of a fictional Montreal police station. It does show moments of heroism – one of its best episodes is a harrowing depiction of cops responding to an active school shooting – along with regular work bullshit like the cops paying for a shoplifter’s frozen turkey because they didn’t want to deal with arrest paperwork. But it also shows cops being unequivocally shit.

The cops’ union rep, for example, is a wife beater. It’s not addressed in a single very special episode divorced from the larger story, either, but is an ongoing subplot over the series, and after an abusive incident so terrible that the violence can’t keep getting swept under the rug, the union negotiates a tearful public apology from the abuser to convince his wife to return to him, which is portrayed as exactly terrible an idea as you would think.

Another cop is an alcoholic and shows up to work drunk or hungover, directly endangering others, but when the protagonist brings it up with his partner, he’s told that reporting the problem is useless since the union knows how to address complaints which can make them seem without substance or taken out of proportion (of course implying that alcoholic cops are so widely found that there’s already a playbook for dealing with complaints about them). Yet another cop gets jumped by some youths and takes out her PTSD by being extra-violent to protesters later on while facing almost no consequences for it.

The biggest omission from the show, though, especially in light of the current protests, is its refusal to show police racism, at least in the episodes I’d seen. This reflects mainstream Canadian reluctance to discuss race beyond rah-rah self-praise for multiculturalism and the equally strong tendency to point to the US as being terrible and therefore that means things aren’t actually that bad (similar to the way white Europeans use the example of the US to avoid dealing with their own problems on racism).

Anyway, I had originally thought the show was just being anti-union, but in retrospect maybe it was being anti-cop union specifically. It’s rare enough to see the realistic bad stuff about police officers being shown in fiction that isolated examples stand out. It’s something to mull over regarding fictional depictions of the thin blue line separating us from the savage hordes of ourselves.

Starry night

Screenshot of Stars in Shadow showing options available to the player for planetary bombardment and invasion.

Feeling a bit rough today since I haven’t got enough sleep for the last few nights thanks to staying up too late playing Stars in Shadow. Folks, this is exactly the “Master of Orion 2 with nicer graphics and User Interface” that I wanted.

I’ve tried the Galactic Civilizations games (I think I played 2 and 3) and they were definitely decent turn-based strategy in space but they were a tad complicated. I mean, I spent hours just designing space ships (I made a Klingon bird of prey once). And most of the factions in Endless Space were different kinds of humans and robots so I kind of got bored with them.

But Stars in Shadow scratches my itch. It’s exactly as complicated as it needs to be for me to fire it up for a quick game on easy mode (quick being 10 hours straight on a Sunday, apparently) and I like the colourful cartoonishness of the art style.

Bottom line? It’s fun.

The Emotion Engine

So Tales From the Loop is actually good. It’s set in a small town where everything is centered around a mysterious research facility. The whole thing appears to take place in the 1970’s, except there are decaying robots in the woods and inexplicable sci-fi encounters are a part of life. I’ve only seen the first two episodes, but it looks like there’s a core cast of characters loosely intertwined in each other’s lives, but with the protagonists shifting in each installment.

Even if I hadn’t known already, I probably would have guessed that this was originally a Scandinavian property as its general tone is off-kilter and contemplative. I understand the concept books focused more on the kids, but the show probably didn’t want to come across as copying Stranger Things since they’re both science fiction period pieces.

However, it’s way different anyway, since Stranger Things is awash in nostalgia for a specific period’s consumerism and pop culture, whereas this show feels more like it takes place in a timeless 20th century of no particular decade.

Also, Stranger Things foregrounds its plot elements – stop the Demogorgon, the commies, the thingamabob – whereas this show is all about the emotional consequences of the sci-fi twists. There’s no technobabble solution for letting your best friend down or having your mother break your heart.

Anyway, this is a hearty recommendation from me.

To Sail Beyond the Sunset

I am a sucker for nostalgia, but I’m also a sucker for not working too hard to complete a game. As such, I’ve been playing adventures games lately and have come across two that I rather liked.

A dark figure in a hooded robe faces a set of giant stone hands rising out of the rocky ground, fingers steepled together. The tips of the fingers are also hands and some clasp together while others reach to the overcast and cloudy sky. The hands shelter in their centre a hooded statue, its face hidden in darkness and its body pierced by multiple swords. In the ground in front of the giant hands are more swords planted into the earth. in the background, rocky spires stab into the sky.

The first is Tormentum: Dark Sorrow, a dark gothic tale set in a bizarre fantasy world. It’s rather steampunk Gormenghast in aesthetics. It’s a classic point and click adventure, but it’s barely a game and the puzzles are really quite easy to solve. However, I didn’t really care because I dug the weird-ass shit I kept coming across. It’s just so dark and baroque. Most people on the ball will have long guessed the twist before the ending, but it really doesn’t matter. I completed this game before the present state of exception, but I think it should be provide decent entertainment in this time that demands distraction.

Around a room are arrayed strange gadgets - a hulking and aggressive military robot, a green hovercraft, a futuristic jet engine, and various other objects. In the corner stands a woman in a black leather jacket looking at a globe. At the top of the screen is the woman's portrait, which shows she is blond and sporting an undercut, with the left side of her head cut short to a buzz while the hair on top is combed over to flop over on her right side, reaching down to her eyes. At the bottom of the screen are various icons showing the items in the character's inventory as well as icons related to unidentified game options.

The second point and click adventure game is one I’m currently playing through. It’s called Whispers of a Machine and it’s a cyberpunk story set in Norway decades – perhaps centuries – after the golden technofuture of our dreams crashed to earth in some kind of catastrophic global backlash against AI. The world is much smaller, globalization is dead, and a train journey to a small town in the middle of nowhere is a big deal.

The protagonist is a cop from the big city sent to the sticks to investigate a murder and who uncovers a conspiracy that could shake the foundations of society. Along the way she meets several colourful characters that help her in her quest for the truth.

Yeah, this is basically the plot of like 70 percent of all police dramas. Like I said, I’m not looking to think too hard, so this story is just pleasantly formulaic. The cyberpunk thing gives it a fresh coat of paint so that it feels more novel than it would be if it was just another Scandinavian noir.

The somewhat novel thing about this game as a game is its mild inclusion of RPG elements. You can choose to be empathetic, aggressive, or analytical, and each path opens up new choices and new abilities which structure the way you solve puzzles in the game.

But the game itself doesn’t stray too far from the way point and click adventure games worked in their 90s heyday. The graphics are a bit nicer, but not as nice as Tormentum, and definitely not as nice as my gold standard for graphics in 21st century adventure games – Memoria, that rich and lush visual feast.

As I’ve mentioned before, there’s no specific technical limitation that demands adventure games remain pixelated as hell like they were back in the Sierra On-Line days. I understand that many developers use the program Adventure Game Studios, which in its base configuration can’t output images in very high resolution, but surely there are workarounds for this issue.

The graphics aren’t a deal-breaker, though. I find playing this game rather fun and will continue to the end. I recommend it for everyone who wants a quick and easy adventure game to get through.

Robocar: The Future of Not Driving

Zombie Miles And Napa Weekends: How A Week With Chauffeurs Showed The Major Flaw In Our Self-Driving Car Future

Too Long; Didn’t Read: Manufacturers of self-driving cars promise all kinds of amazing crap, but there’s no way to check any of those claims since robocars don’t actually exist yet. But an academic decided hey, a robot car is basically like having a chauffeur, so what if we gave some people a free chauffeur for a week? And then we can see how people might act once they have a car that can drive itself.