Home for the holidays

After several years and many effulgent panegyrics from game critics later, I’ve finally tried out Gone Home for myself.

You play as a 21 year old girl coming home to Oregon in 1995 after a year of travelling overseas. The entire game takes place over one stormy night as you wander around the empty house wondering where your family is as you search for clues in their underwear drawers and spiral ring school notebooks.

I think it’s best to manage expectations, so let me enumerate what the game is not. It’s not a horror game, though the atmosphere may make it feel like one. It’s not an adventure game, as the puzzles barely deserve the name and one can progress forward in the game by practically doing nothing besides walking forward. It’s not a visual novel, as it offers a lot more space while at the same time having much fewer characters. But I think the visual novel is its closest comparison, as the game is essentially a 3D first-person visual novel. It’s not as simplified as a visual novel, where one can move the story forward by doing almost nothing more game-like than pressing a button over and over, but its interactivity and deliberately pared down choices certainly put it in the same narrative ballpark. Some may question whether Gone Home is a game at all, but if we can call a visual novel a game then I think we have to call this a game as well.

The narrative itself feels rather slight, and I agree with Eurogamer that the game’s story “would come across as deeply generic if it wasn’t told in such an unconventional medium”. I actually felt embarrassed on behalf of the characters when I uncovered the rather cliched teen rebellion portion of the story. The game has been lauded for its story by many gaming publications, but I think that its accolades speak as much to the low level of quality in video game writing than to Gone Home possessing an absolutely superlative narrative. I do wonder how well the game can come across if the player has no nostalgia for the setting, if the player has no personal connection to the material reality of the knickknacks and curios that continually thrust the setting’s 1995-ness forward.

I liked playing the game and thought it was a decent way to pass a few hours on a Saturday afternoon, but I concur once again with Eurogamer‘s assessment: “The Fullbright Company has built a fine house for intimate storytelling in games, but it hasn’t found the story to live in it yet.”

Sophomore thoughts

Well damn, Buzz Aldrin provided the voice of the old alien in the after-credits scene from Mass Effect 3?

That’s kind of out of left field. What’s even more out of left field is that I learned about Buzz’s voice work in a discussion of noted conspiracy theorist Marion Cotillard’s views on 9/11 and the moon landings on the Onion AV Club (Buzz apparently is a global warming denier).

I have walked 500 miles

Above a port city of soaring spires hangs a female rogue on a rope spanning the blue sky and aims a throwing knife offscreen while in the background a woman on a balcony looks out at the sea.
This scene never took place in the game.

I think I’m more than halfway through Baldur’s Gate 2: Throne of Bhaal. I’ve been playing the Baldur’s Gate series off and on ever since I loaded up the first game probably eight or nine years ago. I used the Baldur’s Gate Trilogy mod to have BG1 run through the BG2 engine, so essentially I’ve been playing a single run of a computer role-playing game for most of a decade. With the end fast approaching I wanted to take a look back at the highlights of my run. Call it a greatest hits compilation.

Continue reading “I have walked 500 miles”

Do the Mario

Turns out Salman Rushdie stayed in and played Mario when he was in hiding after that fatwa thing:

Apparently when there was the fatwa against Salman Rushdie—when religious fanatics wanted to kill him because of a book he had written—he was in hiding, and he had nothing to do but play Super Mario Bros., and so he was just playing Super Mario Bros. all day long. And he later wrote two kids books, Haroun and the Sea of Stories and Luka and the Fire of Life, which are inspired by Super Mario Bros., the second one apparently moreso than the first. But it involves people punching objects and having coins come out and that kind of thing. It’s very explicitly inspired by Super Mario Bros.

Show me the money

I’m currently finishing up the final episodes of Gunslinger Stratos. It’s about kids fighting in the future for a science fiction Macguffin. The series is based on a video game, which is quite clear from the finale because it feels like a boss fight. The episode title even sounds like it’s straight out of Chrono Trigger – “Showdown at the End of Time”.

The whole thing is full of cliches about friendship, fighting for one’s dreams, and some light distrust of adult authority. You know, the usual. The show also keeps making a lot out of the belief that humanity is doomed to conflict and war.

It strikes me, though, that probably most of the writers behind this show have never experienced a day of hardship in their lives. The closest they’ve come to war is watching it on the news, though it’s more likely that their experience of war comes from movies and other fictional depictions.

Pontificating pompously about a subject one has no direct familiarity with seems to me like a very teenaged and juvenile thing to do. Which makes sense since this show is made for juveniles and those juvenile at heart.

Anyway, I think I liked writing this post more than actually watching the last episodes of this show. I guess we have to get our enjoyment where we can get it.

Deus vult

Haha, what the fuck? Knights versus Vikings versus samurai?

It’s a goddamn multiplayer Dynasty Warriors! With Dark Souls-ish fighting mechanics. I approve.

Farewell to arms

After three years I’ve finally finished playing Valkyria Chronicles. Popular opinion of it is correct – it really was one of the best games of the PS3 console generation. Think of it as a World War 2 movie in video game form, except since it’s not based on real history then the female sweethearts do more than pine away at home for their menfolk at the front lines. The grand sweeping emotions don’t get cheesy or mawkish. It’s basically a sweeping war epic, and I feel that bittersweet sadness I sometimes get after finishing an engaging story full of characters who live on in my mind long after the last page is turned or the final scene is finished.


And what characters! The game itself is a sort of turn-based squad game, similar to the rebooted X-COM, but unlike X-COM your squaddies aren’t randomly generated and have short biographies available for your perusal. Knowing the details of your soldiers’ lives adds nothing to the mechanics of the gameplay, but learning that Juno never told her commander of her feelings for him or that Dallas went to an all-girls school makes me appreciate it more when I order them into danger. I’ll miss Freesia, the travelling desert dancer; Jane, who hated the invaders ever since they destroyed her flower shop; Oscar, the coward who became a soldier when his country needed him and his brother Emile, the sickly young man who nevertheless became one of my best snipers; Rosie, the cynical bar maid and chanteuse turned militia trooper; Claudia, the shut-in who couldn’t stay hidden away when her home was bombed, and Karl and Lynn, the interracial couple who were swept up in the greatest conflict of their generation.

There’s a New Game Plus mode, but despite how much fun this game was I don’t think I’ll ever play it again. Once was enough, and more than enough.

Return to Baldur’s Gate

Baldur's Gate wallpaper featuring Amelyssan revealed in her full power.

I’m finally playing Baldur’s Gate 2: Throne of Bhaal. I installed the BGT mod, which turns the entire Baldur’s Gate series into one really long game. Essentially I’ve been playing the same game off and on for eight or nine years now. The last time I touched this game was probably back in 2011 but here I am back in the saddle.

I’d forgotten how fun playing Baldur’s Gate 2 was. In my last session I used the Zapp Brannigan strategy to clear out the sewers under Saradush by sending out wave after wave of expendable minions to overwhelm my enemies. I believe I summoned some dire bears, a couple of skeletons, an efreet, two ogres, an earth elemental, a bunch of lesser earth elementals, a berserker warrior, a wyvern, an invisible stalker, two air elementals, a nishru, a hakeashar, and probably a few more creatures that I’m forgetting.

Meanwhile, my party of adventurers waited near the dungeon entrance for the screaming to die down. It’s a lot easier than going toe-to-toe with all those umber hulks and orcs and mages.

Back to the future

Screenshot of fake Amiga-style computer GUI circa 1988

I just finished Christine Love’s game Digital: A Love Story and now I just want to proclaim my enjoyment for that particular visual novel. The game and its interface are set up to look like a computer system from 1988, which initially made me think it was a hacking simulator like Uplink. However, the game itself is quite small and, mechanically speaking, is not much more complicated than a Choose Your Own Adventure book. Savvy players could probably beat the game over one weekend. It’s essentially a game of clicking a succession of different buttons on the screen.

Like the Choose Your Own Adventure books, the appeal of this game is not in the gameplay but in revelling in the aesthetic presentation. I never thought I’d feel nostalgic for the whine and screech of a modem connecting to another system, yet here I am in the 21st century deliberately seeking out such a thing. This is a cute little game that could and I’m glad Christine Love was seemingly able to follow it up with commercially-successful titles.

I’m certainly looking forward to playing more of Love’s work. You can even see for yourself if her stuff is for you without incurring even the most minimal financial cost – the game is free to download from Love’s website. If anything I wrote here even mildly piqued your curiosity then go right ahead and try the game out. I think you’ll like it.

See you later, boy

This weekend I realized I’m too old to play Jet Set Radio. I thought it was fun when I had the Xbox version quite a number of years ago but I never finished it before I sold my 360.

That’s why I snapped up this game when it arrived on PS+, but I’d forgotten how much reflexes count in this game. I did the tutorial and was fumbling like a jackass trying to make my cool sk8er boi do his sick tricks. Finally I gave up and uninstalled the game. I think I could have gotten my old skills back but I don’t have the time to be practising and I don’t really want to finish the game that badly. Ah well.

By the way, this is the trailer for the HD re-release in 2012, not the original trailer from back when.