Starry night

Screenshot of Stars in Shadow showing options available to the player for planetary bombardment and invasion.

Feeling a bit rough today since I haven’t got enough sleep for the last few nights thanks to staying up too late playing Stars in Shadow. Folks, this is exactly the “Master of Orion 2 with nicer graphics and User Interface” that I wanted.

I’ve tried the Galactic Civilizations games (I think I played 2 and 3) and they were definitely decent turn-based strategy in space but they were a tad complicated. I mean, I spent hours just designing space ships (I made a Klingon bird of prey once). And most of the factions in Endless Space were different kinds of humans and robots so I kind of got bored with them.

But Stars in Shadow scratches my itch. It’s exactly as complicated as it needs to be for me to fire it up for a quick game on easy mode (quick being 10 hours straight on a Sunday, apparently) and I like the colourful cartoonishness of the art style.

Bottom line? It’s fun.

To Sail Beyond the Sunset

I am a sucker for nostalgia, but I’m also a sucker for not working too hard to complete a game. As such, I’ve been playing adventures games lately and have come across two that I rather liked.

A dark figure in a hooded robe faces a set of giant stone hands rising out of the rocky ground, fingers steepled together. The tips of the fingers are also hands and some clasp together while others reach to the overcast and cloudy sky. The hands shelter in their centre a hooded statue, its face hidden in darkness and its body pierced by multiple swords. In the ground in front of the giant hands are more swords planted into the earth. in the background, rocky spires stab into the sky.

The first is Tormentum: Dark Sorrow, a dark gothic tale set in a bizarre fantasy world. It’s rather steampunk Gormenghast in aesthetics. It’s a classic point and click adventure, but it’s barely a game and the puzzles are really quite easy to solve. However, I didn’t really care because I dug the weird-ass shit I kept coming across. It’s just so dark and baroque. Most people on the ball will have long guessed the twist before the ending, but it really doesn’t matter. I completed this game before the present state of exception, but I think it should be provide decent entertainment in this time that demands distraction.

Around a room are arrayed strange gadgets - a hulking and aggressive military robot, a green hovercraft, a futuristic jet engine, and various other objects. In the corner stands a woman in a black leather jacket looking at a globe. At the top of the screen is the woman's portrait, which shows she is blond and sporting an undercut, with the left side of her head cut short to a buzz while the hair on top is combed over to flop over on her right side, reaching down to her eyes. At the bottom of the screen are various icons showing the items in the character's inventory as well as icons related to unidentified game options.

The second point and click adventure game is one I’m currently playing through. It’s called Whispers of a Machine and it’s a cyberpunk story set in Norway decades – perhaps centuries – after the golden technofuture of our dreams crashed to earth in some kind of catastrophic global backlash against AI. The world is much smaller, globalization is dead, and a train journey to a small town in the middle of nowhere is a big deal.

The protagonist is a cop from the big city sent to the sticks to investigate a murder and who uncovers a conspiracy that could shake the foundations of society. Along the way she meets several colourful characters that help her in her quest for the truth.

Yeah, this is basically the plot of like 70 percent of all police dramas. Like I said, I’m not looking to think too hard, so this story is just pleasantly formulaic. The cyberpunk thing gives it a fresh coat of paint so that it feels more novel than it would be if it was just another Scandinavian noir.

The somewhat novel thing about this game as a game is its mild inclusion of RPG elements. You can choose to be empathetic, aggressive, or analytical, and each path opens up new choices and new abilities which structure the way you solve puzzles in the game.

But the game itself doesn’t stray too far from the way point and click adventure games worked in their 90s heyday. The graphics are a bit nicer, but not as nice as Tormentum, and definitely not as nice as my gold standard for graphics in 21st century adventure games – Memoria, that rich and lush visual feast.

As I’ve mentioned before, there’s no specific technical limitation that demands adventure games remain pixelated as hell like they were back in the Sierra On-Line days. I understand that many developers use the program Adventure Game Studios, which in its base configuration can’t output images in very high resolution, but surely there are workarounds for this issue.

The graphics aren’t a deal-breaker, though. I find playing this game rather fun and will continue to the end. I recommend it for everyone who wants a quick and easy adventure game to get through.

La lucha sigue – The Struggle Continues

I haven’t played Fallout 76, but from what I gather, it appears that premium players and the poors are fighting each other online.

It seems that Bethesda added another tier (another class) of players that one can pay into in order to receive advantages in-game, as well as certain cosmetic benefits such as proprietary dances (emotes) that only those players can do. Regular players hate this and call it “pay to win”. Also, the premium players (called Fallout First) get a special badge that announces their exalted status to the filthy unwashed. Resentful at this gross inequity, the proletariat have responded by enacting class warfare.

I mean, holy shit but this is gold. The Twitter thread above has screenshots from the game’s Reddit community, but I’m reproducing some choice comments:

Fallout 1st players are being targeted in adventure mode
People are ganging up on Fallout 1st players in adventure mode and grieving anyone with the icon lol

Fallout 1st players! We need to assemble and build gated communities for ourselves! Piss poor 76ers are targeting us! 😠
[post has now been deleted]
We need to come together and shield us from these animals! They will tear us apart and they will never be satisfied.

Reddit user KATheHuman commented on Oct 26 2019:
I got beaten up when I decided to do the Mothman emote in Vault 51. At least 5-7 people in teddy bear costumes kept punching me.

Standing up for FO1st or otherwise invalidating our outrage makes you a scab

Remember the Ides of November

Legends of Eisenwald looks to be a fantasy roleplaying and strategy game about leading a noble family in medieval Germany.

However, while researching it I found out about its standalone spin-off, Eisenwald: Blood of November, which apparently is about the 2016 US elections.

No, I have no goddamn idea why or how the game developers did this but almost every review on GOG states that Blood of November transposes the electoral showdown between Trump and Clinton into a fantasy version of medieval Germany. According to one review the story works like this:

The gameplay and the low fantasy medieval setting has all the qualities that made me love Legends of Eisenwald But this stand-alone spin off is also an absolutely hilarious rewriting of the recent american elections. Here it’s the Duc that died heirless, and the barons have to elect his successor. The 2 main contestant are a man named.. Dieter Horn , and a woman, Hanna Eisig , and you have to pick a side and help it win. The extravagant rumors about both candidates are offen medieval views of the actual campain events , and it’s amasing how medieval it does feel indeed ! The game is still great even if you don’t want to pay attention to that double entendre, but much funnier this way

So, uh, yeah. I bought Legends of Eisenwald but now I wonder if I should buy this spinoff as well, since it sounds either stupid or brilliant. I don’t think I’d be able to catch every in-joke since these days I avoid consuming too much news about the minutiae of US politics, but campaign season for the 2020 elections has already started so playing it almost seems topical. And it’s only like $3. Maybe I can buy one less coffee next week?

Dragon’s Dogma coming

Well well, seems like Netflix is making an anime about Dragon’s Dogma. As might be gathered from my previous writings on the subject (and on the copious number of painstakingly composed screenshots that I’ve uploaded – seriously, you know how hard it was to reach some of those ledges?), I really liked the game.

Having said that, I liked the game as a game, not as a story. The plot itself was quite thin and not really that compelling (though the backstory was kind of interesting). To accurately reflect my own experience of the game, the show had better have extended sequences of the main character climbing up a cyclops to stab it in the crotch. Also it would need to have 20 minutes of catching rabbits and throwing them off a cliff, plus like 50 hours of trying on different outfits.

Still, the Castlevania show on Netflix turned out pretty good and it’s not like that franchise had an especially good story behind it. Of course, Warren Ellis was the one who wrote that adaptation and we still don’t know who Dragon’s Dogma will get. Fingers crossed the anime will be as fun as the game, though.

Ode to Oblivion

The story behind the Oblivion mod Terry Pratchett worked on

The only Pratchett books I’ve read are The Long Earth books he collaborated on, but I found this article interesting anyway. The mod in question is for a custom companion you can get for Oblivion. The part where you can get her to lead you if you’re lost, or have her pick a destination for you at random, actually sounds like it would have been neat to have in the base game. Anyway, it’s not every mod that has dialogue written by a bestselling fantasy author.

Sonic the, uh, fighter of Communism?

I’ve mentioned @fanfiction_txt before, which is a Twitter account that tweets quotes from actual fanfictions and reviews. I always look forward to a new tweet and most of the time it’s something hilarious. It’s great to see what fresh lunacy is out there after a long day at work.

This tweet is only okay for me, mostly because I’m not super into Sonic the Hedgehog and don’t really care about the characters from the games. But the fic the quote came from, on the other hand . . .

Sonic the Hedgehog: Make America Great Again

By: AmericaverseWarlord

Actions speak louder than words… and the barrel of a gun speaks loudest of all! Sonic the Hedgehog, a fearsome warrior who trusts only his instincts and his shotgun, fights alone after Americageddon to protect his star-spangled country. Will he be able to save America from the diabolical clutches of Communism, or will his quest for revenge ultimately destroy him?

Rated: Fiction T – English – Poetry/Angst – [Shadow, Sonic] [Bride of the Conquering Storm, Metal Madness/Metal Overlord] – Chapters: 42 – Words: 125,183 – Reviews: 47 – Favs: 40 – Follows: 32 – Updated: Nov 23 – Published: Aug 29, 2016 – id: 12125232

SONIC THE HEDGEHOG: MAKE AMERICA GREAT AGAIN FINALE – THE SIEGE OF STALINGRAD III
Part 2 – God Is Calling Me Back Home

After a long, grueling battle with his greatest enemy, Sonic has finally succumbed to the might of Communism. However, he was able to deal them a crushing blow before his death. Will Donald Trump’s Space Force be able to finish what he started?

42 chapters of this horseshit? C’est magnifique!

SimCity loves Robert Moses

Professional city planners nitpick SimCity‘s realism:

Sim City: An Interview with Stone Librande Read the comments and you’ll see a bunch of urban planning nerds bitching about the game’s unrealistic simulation of traffic and parking.

how sim city greenwashes parking For more on the parking lot apocalypse that Sim City hides from its players.

Did Sim City Make Us Stupid? And some complaining about the zoning laws of the game (no mixed residential and commercial?).

I’ve gotten interested in urban planning lately so I recognize all of the criticisms, especially with how Sim City and The Sims considers the American model of suburbs and the car-centric commute to be the standard form of the city.  I suppose I won’t be able to build my dream city of walkable streets, cars banned from downtown, bike lanes everywhere, commercial and residential areas mixed together to allow people to work close to home, residential buildings being mostly mid-rise apartments and interspersed with parks and cultural attractions like museums, and public transit out the wazoo with buses and streetcars and commuter rail and subways all over the place.

As you may have guessed, I voted for Jennifer Keesmat as Toronto mayor.

I dunno, maybe Cities: Skylines is where it’s at.

PS

Check out this competitive SimCity 6 game where urban planners tried to fuck over each other’s neighbouring cities.

What the hell is a xenonaut?

Damn Xenonauts. I was going to spend the weekend playing Skyrim but ended up playing this game instead. It’s just as compulsively addictive as the original X-COM from the 90’s, except with a little bit nicer graphics. According to the manual, the biggest difference I can see is that your soldiers will not get psychic powers. I wish they’d played up the Cold War 70’s aesthetic more, since it’s kind of neat that your alien-fighting organization is a joint Soviet/NATO operation.

Just like with X-COM, I’m mentally revising the dollar figures to add three extra zeroes at the end. A budget of $1.5 million makes no sense for running military bases on 3 different continents with fighter jets and helicopters and dozens of soldiers and scientists and engineers, but $1.5 billion is real money. Body armour at $28,000 apiece is peanuts to a bloated military budget, but $28 million per soldier for armour that can stand up to plasma rifles sounds plausible.

One criticism I have is for something that also happened to me with the original X-COM – occasionally there’s some weird glitch that lets enemies shoot through walls. It only happened the one time, and normally I just play on with troop losses since I like the feel of a desperate fight against an alien invasion, but that was just unfair so I reloaded the autosave.

I was originally going to recommend this game, but I’ve now reached the grindy part of Xenonauts where I’m scrambling jets and troopers every couple of days to repel alien incursions. All the missions are starting to look alike and I can’t tell if the latest city being terrorized by aliens is one I’ve been to before. Was 90s X-COM this grindy? My budget is perched on a razor’s edge and one KIA will put me in a downward spiral of fiscal and planetary doom. These spreadsheets will be my death.

Age of Wonders

Screenshot from Age of Wonders: Shadow Magic showing the game options available for a player controlling an elven army attacking undead foes

Remember when computer games had crappy voice actors? I do, because I’ve been playing Age of Wonders: Shadow Magic. I got it for like $2 on GOG a while ago and it really does deserve to be listed there, as it actually is a good old game.

The whole thing is kind of like Civilization in a fantasy setting, or maybe a turn-based version of Warcraft. Like Civilization you pick a certain people to play as, you go out into the world, build outposts and cities, gain allies and make enemies, conquer villages, and massacre entire races.

Unlike Civilization, heroes play a big part in the game thanks to its fantasy roots (specifically Dungeons and Dragons with the serial numbers filed off). The player is not some disembodied will directing the manifest destiny of a nation, but instead you are a mighty wizard leading your chosen race to victory over the untermenschen of the world.

I assume you can play as evil races like trolls and stuff but I’ve only done one of the starter campaigns and the story was entirely told from the perspective of the do-gooder elves and halflings. Anyway, your wizard is a unit on the map that you move around, they cast epic spells that can change the face of the world, and they can get their asses killed if you screw up in battle. The best thing to do is probably to stick your wizard in a tower and have them cast their spells from afar.

The race you pick also determines your technology and units, but again with a fantasy spin. The technology tree also deals entirely with getting magic spells that are unique to each race. Elves can get spells to summon unicorns and fairies, for example. Elves also have archers and their higher units are nymphs and druids, while humans have crossbowmen and knights.

The fantasy RPG setting also puts a pretty fun spin on maps because you can send your armies into the tunnels of the Underdark to assault your enemy from the rear, or travel into the Shadow Plane and flank their armies that way. It’s also fun to find random fantasy stuff on a map, like a hidden elf city in a forest you thought you’d already explored or a dungeon you can clear out or an inn where you can recruit a hero or a city that will switch to your side if you rescue them from the demons that besiege them.

Voice acting aside, the game is actually a lot less clunky than you would expect for something from the 90’s. I don’t really notice the interface most of the time, which is pretty much how it’s supposed to work. It’s easy to get sucked in while you’re playing – for instance, I almost missed a social engagement over the weekend because I told myself I’d just finish a map before getting ready to leave. The game is just fun to play and being like 20 years old it’ll run on anything. I say check it out if you like this sort of thing.