The festival of dolls

Hinamatsuri is a manga about a powerful young psychic who’s adopted by a yakuza gang member. You might think it’s an action series fill of violent battles, secret conspiracies, and barely disguised metaphors comparing child soldiers to the academic pressure placed on modern Japanese kids. However, it’s actually a comedy about the daily nothings in the lives of a group of slackers and screw-ups.

The main character mostly eats, sleeps, and watches TV, while she uses her powers to move her video game controller so she can keep her hands free for eating potato chips. Of the people sent to capture her, one ends up homeless and sleeping in the park, while the other almost starves to death in a crappy apartment because she ran out of money. Her adoptive yakuza father accidentally gets her to attack a rival gang, but otherwise the most he’s done to exploit her is to use her existence to elicit a sympathy date from a woman he was pursuing.

Wisely, the author knows how superb the side characters are and does not hesitate to shift focus to them. Over time the series becomes more of an ensemble comedy. For instance, there’s a running gag about the protagonist’s 13 year old classmate that begins with her accidentally getting a job as a bartender and slowly builds up over time, culminating in the classmate being trained as a sniper at a Special Forces boot camp.

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The gray world

Princess Ran in her Nike sneakers cutting her way through the vines to her sleeping prince

I’m currently reading Ran and the Gray World, which is a manga about a girl growing up in a family of sorcerers. It’s a whimsical and beautiful magical realist story, like one of the more child-oriented Hayao Miyazaki films. The manga contains scenes of childlike exuberance on the one hand, and scenes of terror and crushing sorrow on the other, but the tone never feels dissonant. Describing more of the plot would make the story sound nonsensical – like I said, it’s magical realist – but it does hold together with its own internal logic.

I think the series does a good job of showing how kids can handle more than adults tend to give them credit for. The art is wonderful, so the manga is enjoyable just on the visual level, but I do like how well it shows the eternal resiliency of children. I can see why it’s big in Japan.

On meeting the 100% perfect girl

I started watching Saekano, which is about high school kids trying to make a video game. The show is rather metafictional in its presentation; the comments that the characters make about the game they’re working on usually apply to the anime they’re in as well. It’s not Grant Morrison so the fourth wall is never broken but the show is clever enough in that regard.

It’s also a harem anime, with the first episode full of fanservice and girls competing for the attention of the male protagonist. Still, the only relationship I’m actually interested in is the sole human relationship in the anime, which is the one between the protagonist and his muse.

See, our protagonist meets a girl on the road one spring day in a moment straight out of a romance. The girl could easily have been a blank and perfect catalyst for male actualization but she quickly destroys our hero’s expectations the first time they talk. I’m intrigued by where this thing is going so I’ll stick with it some more. This could very very easily turn to crap but I hope the show is self-aware enough to realize that the criticisms it makes of clichés can also be applied to itself.

High school of the dead

Back to back, Angel and the high school girl

I just started watching Angel Beats. So far, I like it.

There are some obvious things to be said about this anime. It’s about immortal high school kids in the afterlife fighting against obliteration by an uncaring angel of God, so you could say that the series is like Battle Royale in being a metaphor for the extreme pressure placed on Japanese kids to excel academically. Or you could also point out that the show is a self-centred teenager’s fantasy about being in a world that revolves around their own person, with no parents around and with constant opportunity to star in rock concerts.

But all I want to say is that I enjoyed the second episode. I mean, the kids are so blasé about their immortality that they didn’t even bother to remember the death traps they set up in their own dungeon. The sight of heavily-armed civilians desperately fighting against a superior force recalls Iraqi resistance fighters, but the kids are too half-assed about their struggle to be taken seriously. Their own leader throws one of her own men down a bottomless pit for accidentally touching her butt, then solemnly intones “His was a noble sacrifice” when asked what happened to the guy.

After watching that scene, how could I not like this show? Hopefully the rest of the series is just as enjoyable.

Boy meets girl

Yui and Yuuta at different stages of their lives: from elementary to middle school to high school.

I started reading a new manga, Shishunki Bitter Change, which is about a boy and a girl inexplicably swapping bodies back in grade school. Which makes it sound like a lot of other body swap stories, but instead of taking place over a single wacky weekend, the status quo has still not reverted years later. In fact, by the latest issue the kids are in high school and still hoping that they’ll wake up in their correct bodies.

The series is also not comedy, but is more about the ways the kids cope with their new bodies over the years. The conflicts are small and low key: The girl feels down that the boy is getting her first period, the boy feels left out when the girl and his best friend discuss boxers versus briefs. The two meet everyday and tell each other about the life that the other is living for them, and they promise each other that they’ll live the best possible life for the other person to return to. It’s very sweet and sad and I’m guessing from the title that this series won’t have the ending the protagonists want.

An interesting point to consider is that this began as a webcomic. I know of other body swap stories, but this is the only one I’ve come across that focused so much on issues of identity instead of getting caught up in plot shenanigans about posing as one’s own boyfriend or that kind of thing. The tone reminds me of Onani Master Kurosawa, another webcomic turned into a manga, in its quiet realness.

Anyway, I do recommend checking this thing out. A quick google will reveal all to the curious.

Anime on the go

I don’t have much to say about any specific anime series, but I do have a bit to say about several different shows.

A forest trail where in the background the giant war machine Argevollen is overseen by mechanics while a soldier stands guard in the foreground

First is Argevollen, a show about two countries locked in a war mostly fought through the use of giant robots. The series just throws you into the middle and then kind of keeps going, like someone continuing a story that got interrupted earlier. There’s no single scene that you can point at as evidence of the show being good, no “fuck yeah” moment where you pump your fist in the air. But when you stick with it, the whole thing just kind of gets at you.

You do have to accept this world as being one where airplanes apparently weren’t invented and all the resources devoted to aerospace were diverted into making something as patently ridiculous as mechs into viable war machines. There’s a reason why the Cold War didn’t see its own version of the Maginot Line being built, after all.

But when you get past that you find a surprisingly realistic war story. Unlike other giant robot anime, which focus almost entirely on the officers and mech pilots, this series shows that every soldier is important. The spear carriers do their bit, like in the episode where the mechanics are hurriedly putting the Argevollen back together while the town is under attack. Also, everyone hates the stereotypical hot blooded male lead for being a stereotypical hot blooded male lead. I don’t foresee any battles being won just because the protagonist shouts into his mic really loud and pulls a laser sword out of his robot’s ass. And the enemy ace is named after the Red Baron, which is a nice reference. I think there were some more military history references but I can’t remember them offhand.

I get why the “bad guys” are dressed like European armies from the classic age of imperialism but dammit, modern armies don’t dress like that anymore for practical reasons. That Grande Armée stuff sticks out like a sore thumb out on the battlefield. Anyway, I’m glad that this season is only half done. The 12-13 episode seasons we mostly see nowadays do tend to feel a bit squished sometimes.

The second series I want to talk about is Log Horizon. I know it sounds like a reprise of Sword Art Online, what with it being about players stuck in a multiplayer fantasy world that’s somehow become real; thankfully, it manages to say something halfway intelligent. The first episodes are very clichéd about the party of adventurers rescuing a damsel in distress from a cartoonish villain. Plus, as someone who’s never played an MMORPG, the premise never spoke much to me. But once the story turned into building a society out of antisocial loners in a fantasy land then it started getting interesting. There were even clever justifications for the tropes of RPG games (respawns, XP, etc).

I also just watched the first episode of World Trigger, a show about superpowered teenagers fighting off interdimensional alien invaders called Neighbors. You might be able to guess that most of the episode takes place in a high school. I swear, the high school series is the equivalent of the procedural drama in anime. The show itself is no great shakes, plus the name of the aliens makes me think that the fights are just stupid arguments over who knocked over the recycling bin and it better not have been your goddamn kid again, Bob. There’s a twist in the end that may make me come back for the next episode, but that one better knock my socks off.

Finally, I am most impressed at the latest instalment of Monogatari. This time the story revolves around one of the supporting characters while the protagonist from earlier parts just makes a brief cameo. I just love the way the series refuses to let its problems be solved by violence. “Teenagers resolve supernatural happenings” sounds very Buffy the Vampire Slayer but this show always fixes problems through everything but punching. Emotional and spiritual maturity is what really stops you from being haunted by the ghosts of your own guilt and regret, and damn if the climax doesn’t externalize this realization in superb fashion. Plus, there’s a one on one basketball match that I watched three times just to admire the artistry of the animators.

So it seems I’ve had three in the “yes” column and one in the “maybe but probably no” column. I’d say these are good results for trying out new anime.

Sword Story

I just finished watching Katanagatari. It’s about a pair of samurai with an odd couple relationship on a quest to collect twelve powerful swords from their equally powerful owners.

On the surface, one might think it sounds like Pokémon if Ash killed his opponents after taking their Pokémon in battle. However, the show avoids repetition in all sorts of clever ways. I mean, the third episode is about getting the sword from a shelter for battered women, while the episode after that is about a group of bad guys on a doomed mission to kidnap the protagonist’s sister (reminiscent of that issue of The Invisibles focusing on one of the jackbooted stormtroopers killed by the hero in an earlier story).

Based on the premise, one might also expect the show to be mostly focused on violence, but in reality perhaps 90 percent of each episode is taken up with nothing besides talking. Death and killing do take place, but the characters are so stylized that the violence is not gory. Perhaps the stylized aesthetics might put some people off, but if everything looked exactingly realistic then this show would be as bloody as a Sonny Chiba movie. If I had to summarize Katanagatari in one word, that word would be “surprising”.

The show surprises in small ways and large. In fact, everything is just slightly off. The background characters are straight from a samurai epic, while the ones with speaking lines mostly dress like cosplayers. Even the government of Japan is wrong. Everything about the show announces that it shouldn’t be taken as-is. There’s even an unexpected sci-fi twist and an episode examining the morality of revenge and violence before everything ends the way samurai stories always do – in an orgy of blood.

It should perhaps not be too surprising that the original light novel series the show was adapted from was written by Nisio Isin, who also wrote Bakemonogatari and the rest of that series. Of course, there’s an episode where the sentence “Don’t touch my woman” is uttered unironically, but there’s also a duel that resembles something from Samurai Jack so strongly that I have to wonder if it’s an homage or a result of parallel evolution of ideas. Everything in this show just looks incredible.

Anyway, apparently I like Nisio Isin’s stuff, which keeps attracting the right kind of people who end up making the exact type of anime that would appeal to me. I’m going to have to dig up the rest of his work.

God and my right

Many faux-medieval fantasy stories willfully ignore the overarching influence of the Church on European society. Knights were specifically said to be soldiers of Christendom and Christianity permeated every level of society, from the beggars who depended on handouts from the charitable orders to kings who had to be wary of excommunication. Medieval economics was also shaped by the Church, for it was considered impious for Chistians to charge interest on loans, which left moneylending as a Jewish profession. All these things and more made medieval Europe the way it was.

The Red Knight by Miles Cameron avoids this ahistorical presentation. It’s essentially set in a parallel universe Middle Ages where magic exists. Sorcerers require a license from the Church to practise magic, dragons rule over large parts of the land, and the forces of Satan threaten humanity everyday.

The world, you see, is divided in a war between God and Satan. However, the forces of Satan are actually just the forces of Nature fighting back against human encroachment. Having legitimate grievances, though, does not preclude moral excess, and the intelligent creatures of the wild massacre entire villages in their fight.

The author is a re-enactor and a history freak, which shows in the level of detail he displays in his fictionalized medieval England. Fencing masters teach moves for fighting monsters, rebellious peasants bide their time in the shadows, and despite the state of total war people come to accommodations with their supposed adversaries.

Anyway, I liked the book. Read it if you want more history in your fantasy.

Plato, Buddha, and Jesus walk into a bar . . .

I’m reading 10 Billion Days and 100 Billion Nights, a classic of Japanese science fiction by Ryu Mitsuse. It’s excellent. It’s one of those books that have so many big ideas, and happily it’s also one of those books that manages to do justice by those ideas.

Briefly, it’s about the universe, from the formation of the solar system to the heat death at the end of existence. In between, humans search for the cause of suffering and the solution to it. Humans like Plato, like the Buddha, like Jesus. They journey together and fight each other to find the righteous path and the better world of our dreams.

When reading this book I sometimes find myself agog at its breadth, its erudition, its cleverness, and its confidence. For example, when he is introduced, it’s revealed that Plato’s obsession with Atlantis is not some metaphor for the ideal state but a literal quest for antediluvian demigods. On the way he ends up debating philosophy with either a time traveller or an alien. This sounds very hokey in a postmodern reflexively ironic “pirates versus ninjas” mishmash, but somehow it’s earnestly un-ridiculous in context.

The book does presuppose a familiarity with the original texts it’s riffing on. You don’t need a degree in comparative theology, but knowing what Buddhist cosmological writings sound like helps in appreciating how deliciously inventive Buddha’s conversation with Brahma is, for instance. And having an ear for techno-babble does help, as well as some basic astronomy, though I understand the science in the book is out of date by now – not unexpected, for science has marched on since the book’s publication in the 60s.

Anyway, read it. I’m seriously enjoying this book. In a word, it’s mind-blowing.

The Summer of Adventure

I just completed the adventure game Memoria, which I’d bought during GOG’s summer sale. It’s rather old school in its point-and-click control scheme. Were it not for the graphics and for the far lower number of game-crashing bugs (damn you, Quest for Glory IV) I might have thought I was playing something Sierra Entertainment made in the 90s.

But one glimpse of the visuals will let you know this game is from the 21st century. I mean, just look at this game:

A waterfall, a princess, a bound thief, and two Amazons

That’s too detailed to be anything but hand-painted. And this is a screenshot from the game itself. Something from the classic era of adventure gaming would be full of visible pixels. Even a lot of modern adventure games like Gemini Rue still use that older style of giant pixels. I suppose it’s both out of nostalgia and out of consideration for the development budget.

Memoria is about a princess trying to stop a demonic invasion and about a birdcatcher five hundred years later learning about her story in his own quest to solve a magic curse on his beloved. The latter protagonist is somewhat run-of-the-mill, but the princess is more savage and ruthless than the typical bland do-gooder you might get in this sort of game. It’s rather refreshing.

Daedelic Entertainment definitely went all in on this game. Even the voice actors are uniformly good. And as an adventure game it’s satisfying enough. The puzzles tend not to delve too much into that odd adventure game inventory puzzle logic, such as that infamously convoluted Gabriel Knight solution (number four on that list) which involves using cat hair to make a mustache to match the picture on a passport stolen from a man with no facial hair. No, I think experienced adventure gamers should be able to finish this without having to resort to a walkthrough.

However, while the game is fun, it isn’t very long. I only got it last week and have already finished it, after all. I remember taking a lot longer to finish an old Sierra game. This game is actually fairly linear, so you’re not wandering around a lot of different locations wondering which doohickey should be used at which place and in which combination. It’s pleasant to look at some pretty pictures with no real sense of urgency, but it’s hard to justify paying full price for something this ephemeral. It’s not like this game has a lot of replayability in it.

Overall? I say buy it if you’re into adventure games, but wait until there’s a sale on.