Somewhere Out There

I recently finished the visual novel Out There Chronicles: Episode 1.

Screenshot of the female spaceship captain Nyx and the dialogue responses available to the player

In case you’re unaware, visual novels are a game genre originally from Japan that are essentially digital Choose Your Own Adventure games. There’s music and perhaps some simple animation, but otherwise the game part is just choosing out of a short list of responses or actions.

Being from Japan, most visual novels use the same visual style you would be familiar with from anime and manga and Japanese video games, and being relatively cheap to make, the vast majority of them are shit. The creative outlay, after all, is just still images, music, and text. You don’t even need any fancy programming as there are game maker programs out there where you can just drop your files straight into a framework and then it’ll spit a game out right quick.

Of course, there’s no reason that visual novels must inherently suck or all be about who’s dating whom in a fictional Japanese high school. I liked this one that I played. You, the protagonist, wake up from suspended animation a million years in the future on the planet America, home of what may be the last humans in the universe. You make your way through this strange society to find out what happened to your own colony ship, the Europa, while trying to hide what exactly happened before Earth died and everyone ran for it.

Screenshot of a spaceship flying through the sky over a rocky alien landscape

What did I like in particular? Well, the visuals are arresting and distinctive, not just for the look of the characters but for the environments they move in as well (the void of space, a futuristic park, a giant restaurant tree). It’s obvious how constrained the choices were but I didn’t feel as railroaded as I should have – the narrative was compelling enough that the choices presented were the ones I wanted to choose anyway just so I could see what happened next.

Anyway, this is only the first episode. There will be more to come. As with all serialized storytelling, the makers may shit the bed in later installments, but for now I’m anticipating the next episode. Thumbs up from me.

The war of two worlds

I’m finally up to date on Charles Stross’ Merchant Princes series. It’s about a hidden family who can travel between parallel universes – our world and one that’s still in a quasi-medieval level of technology. They use this power to smuggle drugs and shit and have become rich and powerful in two worlds.

The series was mostly written in and is set during George W. Bush’s War on Terror years, and it’s almost nostalgic to read paranoid descriptions of Dick Cheney’s secret intelligence empire. Old Dick is in the series as an unseen antagonist, by the way, though he is referred to by his Secret Service codename WARBUCKS (Dubya is BOY WONDER).

It gets pretty crazy by the end. Cheney was apparently in the pay of the worldwalkers back in the 80’s so when their existence is revealed, he moves to exterminate them to hide all evidence of his corruption. There’s blowback, the interdimensional narcoterrorists steal a backpack nuke, and the White House along with Bush II explodes in nuclear fire.

But the USA has unlocked the secret of worldwalking and retaliates by carpetbombing the other world with nukes. Some of the narcos manage to escape to a third parallel world, one where New Britain rules the Americas. The 44th President of the US is Dick Cheney, who dies of natural causes not long after taking office. The 45th President is Donald Rumsfeld. And thus ends the first series.

Anyway, the story had been on hold for a while, and I can see why. Where can things go from here? Well, in the first book of the sequel series, things have gone in a completely different direction. It’s now 2020 and the worldwalkers have ensconced themselves in the government of New Britain. They live openly as interdimensional travellers, occasionally returning to our world to steal technology. They’re frantically developing the industry of their new country as a bulwark against the coming of the Americans. The United States is now even more of a militarized panopticon society, a kind of digital age Soviet Union where smartphones occupy the role of Stasi informants.

And now the stage is set for the rest of the Empire Games series. Worlds collide! I’m actually rather interested in what comes next.

And on that note, happy Labour Day weekend, ye workers of the world.