Cruising

So there’s a video game about anonymous gay sex in public bathrooms of the 1960s. It’s called The Tearoom and yes, it’s based on Laud Humphreys’ landmark study about the exact subject.

In-game screenshot from the player's first person perspective of eye contact with another urinal user

Your goal is to engage in sexual acts with other men, but before that, you must wait for someone to enter, and then engage in a ritual that involves repeated periods of prolonged eye contact, all the while keeping an look out for the police.

“A lot of it is based on this sociological study by Laud Humphreys called Tearoom Trade,” says Yang. “[He] actually calls it a game, and tries to write out what the rules are and stuff, so it’s almost like a game design document. A lot of it is eye contact, so they’ll be peeing and then they might look at you and then you look at them, and then you look away and then they look away . . . stuff like that.”

Delenda Toronto

There’s something fascinatingly morbid about this nuclear bombing simulator, which maps the effects of a nuking (fatalities, injuries, the maximum radius for getting houses flattened, etc) onto whatever location you select. You even get to pick the type of bomb and the height of the detonation.

Toronto nuking effects mapped out

Here’s Toronto getting a surface burst Fat Man bomb dropped right on the CN Tower – 34,200 dead, 69,550 injured, and radioactive fallout all down the western shore of Lake Ontario reaching as far as Oakville.  Or if that’s boring you can drop a 100 Megaton Tsar Bomba on the White House! Hours of fun for the whole family!

Sing, O Muse

DOOM's space marine protagonist fighting off an endless wave of demons

I had no idea that the Los Angeles Review of Books was covering video games but it seems obvious in hindsight. Games are texts in a literary theory sense, after all, as Wikipedia explains:

In literary theory, a text is any object that can be “read,” whether this object is a work of literature, a street sign, an arrangement of buildings on a city block, or styles of clothing. It is a coherent set of signs that transmits some kind of informative message. This set of symbols is considered in terms of the informative message’s content, rather than in terms of its physical form or the medium in which it is represented.

As texts, games are open to analysis like any other text. It was inevitable that their analysis would move out of the amateur space of student papers and personal blogs and into the formal world of published reviews after the generation that played video games was old enough to get PhDs in literature.

Anyway, the following article is an excellent analysis of the liberal democratic zeitgeist that’s valuable even if one has not played the video game being reviewed. It’s about the modern politics of rage as mediated through the 2016 reboot of the DOOM game franchise.

It’s all great, but here are some choice bits for the tl;dr brigade:

DOOMguy Knows How You Feel

The Union Aerospace Corporation [UAC] appeared as a futuristic defense contractor in the original game. In some not-too-distant, post-apocalyptic future, it has decided that the only path to a sustainable future for humanity is to literally mine energy from Hell. Shockingly, this path to prosperity goes horribly awry. It is up to the newest incarnation of doomguy to sort it out, mostly through destroying key objects, ignoring proffered advice, and murdering a dizzying assortment first of zombified ex- (post-?) UAC employees and then, well, the demonic legions of Hell itself . . .

Games are machines for producing affect, and the affect the public most fears in games is rage . . . The DOOM Emotion Machine pushes you to move beyond mere expression of rage, not just inchoate, unfathomable rage, not just rage at any old thing or the nearest narratively acceptable target, but to feel free to rage at the people who brought you here, rage at their apologists, rage at the idiocy of HR, rage at the plodding stupidity of looking for one more source of “dead labor” . . . Rage at Hell but rage at who brought you to Hell and why any of this is necessary at all . . .

DOOM wants you to consider that when “they go low,” you will scrape the pits of Inferno to go ever lower. DOOM wants you to feel more. But — and perhaps this is sheer, irrational hope on my part, a shard of redemption in a game of bleak glee — DOOM wants you to remember that it is all so stupid. That all of this is instrumental, that the only way out is through, but that this is brutalizing to the world and to yourself. In my most hopeful moment, I think DOOM has old Spinoza on the mind: learn to feel joy in the world again and yes, learn to feel joy in the pain of enemies but remember that it is just — in a measure of mere magnitude — a lesser joy than in the flourishing of friends.

This is some goddamn top shelf games writing. A thousand aggregated Metacritic scores could not encompass the informativeness of this review.

Also, if you’re keen to peruse the magazine’s other video game essays, I recommend Something is Rotten in the State of Lucis: On “Final Fantasy XV”, which analyses the political philosophy of Final Fantasy XV, with especial regard to Hamlet and Americana. I probably won’t ever get FFXV, but this review is well-written enough to give a non-player much to ruminate on.

What do furries think of the Conservative party?

Yes, this was an actual question that was asked.

This weekend’s Conservative leadership convention shared space at the Toronto Congress Centre with the (much better-attended) 2017 Anime North convention. The National Post’s Maura Forrest took the opportunity to get out of the political bubble and talk to some real Canadians about their views on the issues and who they were hoping would win the leadership.

I have no words.

Old Man Logan

I saw Logan and was moved. A superhero movie made me feel something besides glee when the bad guys got their asses kicked! This is unprecedented. That final X almost brought me to tears. I saw the movie twice in the theatre, which is something I very rarely do.

You know, in the comics whenever the X-Men travelled to the dystopian fascist future it always looked ridiculous and cartoonish, whereas in this movie it’s almost painfully plausible. The Guardian‘s review called Logan “a feral howl of rage”, which pretty much is the prevailing mood in a lot of the US today.

Yet this movie was made while Obama was still president, and let’s not pretend Hillary would have done more than half-assed work in reining in the neo-feudal society the obscenely wealthy keep trying to bring about. It’s like Aliens vs. Predator said: Whoever wins, we lose.

The rage of the movie is not merely the rage of the decent despairing at the rise of the despicable, but also the rage of the dispossessed wailing at the cruelty of the world.

Logan is many things, but one of those is a cri de coeur. I recall what Marx said of religion:  “[It] is the sigh of the oppressed creature, the heart of a heartless world, and the soul of soulless conditions. It is the opium of the people”. For good and ill, one can also say that of art.